# SlikStik input customization file # Revision 2.0 - 5/28/02 # - Swapped Player 2 Up/Down (R/F) to be consistent with the MAME std # (Note: SlikStik is being changed to match, but any existing units may # experience problems - swap KEYCODE_R & KEYCODE_F definitions to correct) # - Changed the mapping for Service1 from KEYCODE_9 to KEYCODE_8. KEYCODE_9 # is mapped on the SlikStik as P1_BUTTON3 which creates problems. ctrlrname "SlikStik" # If the game uses a trackball, paddle, dial, ad_stick or pedal input, # include the mouse.ini input customization file trackball_ini mouse paddle_ini mouse dial_ini mouse ad_stick_ini mouse pedal_ini mouse UI_PAUSE "KEYCODE_P" UI_UP "KEYCODE_UP | JOYCODE_1_UP" UI_DOWN "KEYCODE_DOWN | JOYCODE_1_DOWN" UI_LEFT "KEYCODE_LEFT | JOYCODE_1_LEFT" UI_RIGHT "KEYCODE_RIGHT | JOYCODE_1_RIGHT" UI_SELECT "KEYCODE_7 | KEYCODE_ENTER | JOYCODE_1_BUTTON1" UI_CONFIGURE "KEYCODE_TAB | KEYCODE_1 KEYCODE_5" UI_CANCEL "KEYCODE_ESC | KEYCODE_2 KEYCODE_6" START1 "KEYCODE_1 | JOYCODE_1_START" START2 "KEYCODE_2 | JOYCODE_2_START" COIN1 "KEYCODE_5 | JOYCODE_1_SELECT" COIN2 "KEYCODE_6 | JOYCODE_2_SELECT" COIN3 "JOYCODE_3_SELECT" COIN4 "JOYCODE_4_SELECT" SERVICE1 "KEYCODE_8" P1_JOYSTICK_UP "KEYCODE_UP | JOYCODE_1_UP" P1_JOYSTICK_DOWN "KEYCODE_DOWN | JOYCODE_1_DOWN" P1_JOYSTICK_LEFT "KEYCODE_LEFT | JOYCODE_1_LEFT" P1_JOYSTICK_RIGHT "KEYCODE_RIGHT | JOYCODE_1_RIGHT" P1_BUTTON1 "KEYCODE_7 | JOYCODE_1_BUTTON1 | MOUSECODE_1_BUTTON1" P1_BUTTON2 "KEYCODE_H | JOYCODE_1_BUTTON2 | KEYCODE_L" P1_BUTTON3 "KEYCODE_9 | JOYCODE_1_BUTTON3 | MOUSECODE_1_BUTTON2" P1_BUTTON4 "KEYCODE_0 | JOYCODE_1_BUTTON4" P1_BUTTON5 "KEYCODE_Z | JOYCODE_1_BUTTON5" P1_BUTTON6 "KEYCODE_X | JOYCODE_1_BUTTON6" P1_BUTTON7 "KEYCODE_LSHIFT" P1_JOYSTICKRIGHT_UP "KEYCODE_R | JOYCODE_1_BUTTON2" P1_JOYSTICKRIGHT_DOWN "KEYCODE_F | JOYCODE_1_BUTTON3" P1_JOYSTICKRIGHT_LEFT "KEYCODE_D | JOYCODE_1_BUTTON1" P1_JOYSTICKRIGHT_RIGHT "KEYCODE_G | JOYCODE_1_BUTTON4" P1_JOYSTICKLEFT_UP "KEYCODE_UP | JOYCODE_1_UP" P1_JOYSTICKLEFT_DOWN "KEYCODE_DOWN | JOYCODE_1_DOWN" P1_JOYSTICKLEFT_LEFT "KEYCODE_LEFT | JOYCODE_1_LEFT" P1_JOYSTICKLEFT_RIGHT "KEYCODE_RIGHT | JOYCODE_1_RIGHT" P2_JOYSTICK_UP "KEYCODE_R | JOYCODE_2_UP" P2_JOYSTICK_DOWN "KEYCODE_F | JOYCODE_2_DOWN" P2_JOYSTICK_LEFT "KEYCODE_D | JOYCODE_2_LEFT" P2_JOYSTICK_RIGHT "KEYCODE_G | JOYCODE_2_RIGHT" P2_BUTTON1 "KEYCODE_A | JOYCODE_2_BUTTON1" P2_BUTTON2 "KEYCODE_S | JOYCODE_2_BUTTON2" P2_BUTTON3 "KEYCODE_Q | JOYCODE_2_BUTTON3" P2_BUTTON4 "KEYCODE_W | JOYCODE_2_BUTTON4" P2_BUTTON5 "KEYCODE_I | JOYCODE_2_BUTTON5" P2_BUTTON6 "KEYCODE_K | JOYCODE_2_BUTTON6" P2_BUTTON7 "KEYCODE_RSHIFT"