/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

// This file was created automatically from your script configuration!
// Use CMake to reconfigure this file, never change it on your own!

/* #undef ACORE_IS_DYNAMIC_SCRIPTLOADER */

#include "Define.h"
#include <vector>
#include <string>

// Add deprecated api loaders include

// Includes list
void Addmod_playerbotsScripts();

#ifdef ACORE_IS_DYNAMIC_SCRIPTLOADER
#  include "revision.h"
#  define AC_MODULES_API AC_API_EXPORT
extern "C" {

/// Exposed in script module to return the name of the script module
/// contained in this shared library.
AC_MODULES_API char const* GetScriptModule()
{
    return "static";
}

#else
#  include "ModulesScriptLoader.h"
#  define AC_MODULES_API
#endif

/// Exposed in script modules to register all scripts to the ScriptMgr.
AC_MODULES_API void AddModulesScripts()
{
    // Modules
    Addmod_playerbotsScripts();

    // Deprecated api modules
}

/// Exposed in script modules to get the build directive of the module.
AC_MODULES_API char const* GetModulesBuildDirective()
{
    return AC_BUILD_TYPE;
}

#ifdef ACORE_IS_DYNAMIC_SCRIPTLOADER
} // extern "C"
#endif
