TourGuide:RegisterGuide("Western Plaguelands (56)", "Eastern Plaguelands (56-57)", "Horde", function()
return [[
F Undercity
A A Call to Arms: The Plaguelands! |QID|5094| |N|From Harbinger Balthazad, he patrols around the center and middle rings of the city.|
h Undercity

R The Bulwark
T A Call to Arms: The Plaguelands! |QID|5094|
A Scarlet Diversions |QID|5096|
N Get a Flame in a Bottle |N|From the Box of Incendiaries| |L|12814|
T The Everlook Report |QID|6029|
N Get a Commission |N|Talk to the quartermaster and get a commission, you should have this equipped any time you are in the plaguelands.  Turn in any scourgestones you get when you are in town if you have a full stack.| |L|12846|
A The So-Called Mark of the Lightbringer |QID|9443|
A A Plague Upon Thee (Part 1) |QID|5901| |NORAF|

C Scarlet Diversions |QID|5096| |N|Burn the tent, plant the banner.  Note that if you have a partner he will not get credit, you must wait for the tent to respawn.|

T Scarlet Diversions |N|Back at the Bulwark| |QID|5096|
A All Along the Watchtowers |QID|5098|
A The Scourge Cauldrons |QID|5228|
T The Scourge Cauldrons |QID|5228|
A Target: Felstone Field |QID|5229|

C Target: Felstone Field |QID|5229|
T Target: Felstone Field |QID|5229|
A Return to the Bulwark (Part 1) |QID|5230|

A Better Late Than Never (Part 1) |QID|5021| |N|In the house on the northeast side of the field (38,54), upstairs|
T Better Late Than Never (Part 1) |QID|5021| |N|Next door in the barn, talk to the box (38.8, 55.2)|
A Better Late Than Never (Part 2) |QID|5023|

H Undercity
T Better Late Than Never |QID|5023|
A The Jeremiah Blues |QID|5049|
T The Jeremiah Blues |QID|5049|
A Good Luck Charm |QID|5050|

T Return to the Bulwark (Part 1) |QID|5230|
A Target: Dalson's Tears |QID|5231|

T Good Luck Charm |QID|5050|
A Two Halves Become One |QID|5051|
C Two Halves Become One |QID|5051| |N|Go out in the field and kill the Jabbering Ghoul (only one with a pitchfork), then combine the pieces.|
T Two Halves Become One |QID|5051|

C Target: Dalson's Tears |QID|5231|
T Target: Dalson's Tears |QID|5231|
A Return to the Bulwark (Part 2) |QID|5232|

N Read Mrs. Dalson's Diary |N|On the floor in the barn (47.8, 50.7).  Nothing to accept, just read the book.|
K Wandering Skeleton |N|Patrols around the house and barn, you are looking for the outhouse key.  Scarlets might kill this mob.| |L|12738|
K Farmer Dalson |N|Open the outhouse, get his key| |L|12739|
N Open cabinet |N|Locked cabinet upstairs in the house.| |L|13474|

T Return to the Bulwark (Part 2) |QID|5232|
A Target: Writhing Haunt |QID|5233|

C Target: Writhing Haunt |QID|5233|
T Target: Writhing Haunt |QID|5233|
A Return to the Bulwark (Part 3) |QID|5234|

A The Wildlife Suffers Too (Part 1) |QID|4984| |N|In the house by the field (54,65)|
C The Wildlife Suffers Too (Part 1) |QID|4984|
T The Wildlife Suffers Too (Part 1) |QID|4984|
A The Wildlife Suffers Too (Part 2) |QID|4985|
C The Wildlife Suffers Too (Part 2) |QID|4985|

f New flight point! |N|There is now a flight point on the east end of the road (69.2, 49.7).  Zip over there and fly back to the WARK!|
T Return to the Bulwark (Part 3) |QID|5234|
A Target: Gahrron's Withering |QID|5235|

C Target: Gahrron's Withering |QID|5235|
T Target: Gahrron's Withering |QID|5235|
A Return to the Bulwark (Part 4) |QID|5236|

T The Wildlife Suffers Too (Part 2) |QID|4985|

T Return to the Bulwark (Part 4) |QID|5236|
A Scholomance |QID|838|
T Scholomance |QID|838|
A Skeletal Fragments |QID|964| |NORAF|
]]
end)
