﻿if (GetLocale() == "zhTW") then

-- Maulgar
DBM_MAULGAR_NAME		= "大君王莫卡爾";
DBM_MAULGAR_DESCRIPTION		= "提示盾,補血 和 提供旋風斬;圓弧斬;野生地獄行者計時";
DBM_MAULGAR_OPTION_1		= "提示強效真言術：盾";
DBM_MAULGAR_OPTION_2		= "提示法術護盾";
DBM_MAULGAR_OPTION_3		= "提示治療禱言";
DBM_MAULGAR_OPTION_4		= "提示補血";
DBM_MAULGAR_OPTION_5		= "提示旋風斬";
DBM_MAULGAR_OPTION_6		= "提示圓弧斬";
DBM_MAULGAR_OPTION_7		= "提示野生地獄行者";

DBM_MAULGAR_WARN_GPWS		= "*** 盾在盲眼身上 ***";
DBM_MAULGAR_WARN_SHIELD		= "*** 法術護盾在克羅斯身上 ***";
DBM_MAULGAR_WARN_SMASH		= "圓弧斬在 >%s<: %s";
DBM_MAULGAR_WARN_POH		= "*** 盲眼施放治療禱言 ***";
DBM_MAULGAR_WARN_HEAL		= "*** 盲眼施放治療術 ***";

DBM_MAULGAR_WARN_WHIRLWIND	= "*** 旋風斬 ***";
DBM_MAULGAR_WARN_WW_SOON	= "*** 旋風斬即將到來 ***";
DBM_MAULGAR_WARN_FELHUNTER	= "*** 野生地獄行者 ***";

DBM_MAULGAR_GPWS		= "先知盲眼獲得了強效真言術:盾的效果。";
DBM_MAULGAR_SPELLSHIELD		= "克羅斯·火手獲得了法術護盾的效果。";

DBM_MAULGAR_POH			= "先知盲眼開始施放治療禱言。";
DBM_MAULGAR_HEAL		= "先知盲眼開始施放治療術。";
DBM_MAULGAR_FELHUNTER		= "召喚者歐莫施放了召喚野生地獄獵犬。";
DBM_MAULGAR_SHIELD_STOLEN	= "(.+)獲得了法術護盾的效果。";
DBM_MAULGAR_SHIELD_STOLEN2	= "你獲得了法術護盾的效果。";

DBM_MAULGAR_WHIRLWIND		= "大君王莫卡爾獲得了旋風斬的效果。";
DBM_MAULGAR_ARCING_SMASH	= "大君王莫卡爾的圓弧斬";
DBM_MAULGAR_SMASH_HIT		= "大君王莫卡爾的圓弧斬擊中(.+)造成(%d+)點(.*)";
DBM_MAULGAR_SMASH_MISS		= "大君王莫卡爾的圓弧斬(.+)(.*)。"; --未完成
DBM_MAULGAR_SMASH_MISS_2	= "大君王莫卡爾的圓弧斬被(.+)(.*)。"; --未完成
DBM_MAULGAR_SMASH_MISS_3	= "大君王莫卡爾的圓弧斬(.*)(.+)。"; --未完成
DBM_MAULGAR_SMASH_YOU_HIT	= "大君王莫卡爾的圓弧斬擊中你造成(%d+)點(.*)";
DBM_MAULGAR_SMASH_YOU_MISS	= "大君王莫卡爾的圓弧斬沒有擊中你。";
DBM_MAULGAR_SMASH_YOU_DODGE	= "大君王莫卡爾的圓弧斬被閃躲過去。";
DBM_MAULGAR_SMASH_YOU_PARRY	= "大君王莫卡爾的圓弧斬被招架過去。";

DBM_MAULGAR_DODGED	= "閃躲過去";
DBM_MAULGAR_PARRIED	= "招架了";
DBM_MAULGAR_MISSED	= "沒有擊中";

DBM_SBT["Arcing Smash"]			= "圓弧斬";
DBM_SBT["Next Whirlwind"]		= "下一次旋風斬";
DBM_SBT["Whirlwind"]			= "旋風斬";
DBM_SBT["Prayer of Healing"]		= "治療禱言";
DBM_SBT["Heal"]				= "補血";
DBM_SBT["Felhunter"]			= "野生地獄行者";
DBM_SBT["Maulgar"] = {
	{"Spell Shield: (.*)","法術護盾: %1"},
};

-- Gruul
DBM_GRUUL_NAME				= "弒龍者戈魯爾";
DBM_GRUUL_DESCRIPTION			= "提示破碎,成長,沉默,及塌下技能";

DBM_GRUUL_RANGE_OPTION			= "顯示距離框";
DBM_GRUUL_GROW_OPTION			= "提示成長";
DBM_GRUUL_SHATTER_OPTION		= "提示大地猛擊及破碎";
DBM_GRUUL_SILENCE_OPT			= "提示沉默";
DBM_GRUUL_CAVE_OPTION			= "顯示特別警告當你中了塌下";
DBM_GRUUL_OPTION_GROWBAR		= "成長"

DBM_GRUUL_SAY_PULL			= "來……受死吧。"
DBM_GRUUL_GROW_EMOTE			= "%s變大了!";
DBM_GRUUL_EMOTE_SHATTER			= "%s吼叫!";
DBM_GRUUL_CAVE_IN_YOU			= "你受到了塌下效果的影響。";
DBM_GRUUL_SHATTER_CAST			= "弒龍者戈魯爾開始施放破碎。";
DBM_GRUUL_SLAM_CAST			= "弒龍者戈魯爾開始施放大地猛擊。";
DBM_GRUUL_SILENCE			= "迴響";

DBM_GRUUL_GROW_ANNOUNCE			= "*** 成長 #%s ***";
DBM_GRUUL_SHATTER_WARN			= "*** 破碎 ***";
DBM_GRUUL_SHATTER_20WARN		= "*** 10秒後發動大地猛擊 ***";
DBM_GRUUL_SHATTER_10WARN		= "*** 大地猛擊 - 10秒後發動破碎 ***";
DBM_GRUUL_SHATTER_SOON			= "*** 即將發動破碎 ***";
DBM_GRUUL_SILENCE_WARN			= "*** 沉默 ***";
DBM_GRUUL_SILENCE_SOON_WARN		= "*** 即將發動沉默 ***";
DBM_GRUUL_CAVE_IN_WARN			= "塌下";

DBM_SBT["Shatter"]			= "破碎";
DBM_SBT["Ground Slam"]			= "大地猛擊";
DBM_SBT["Silence"]			= "沉默";
DBM_SBT["Grow #1"]			= "成長 #1";
	
DBM_SBT["Gruul"] = {
	{"Grow #", "成長 #"},
}

-- LordKazzak
DBM_KAZZAK_NAME 			= "毀滅領主卡札克";
DBM_KAZZAK_DESCRIPTION 			= "提示狂怒，印記，反射警告";
DBM_KAZZAK_OPTION_1 			= "提示狂怒";
DBM_KAZZAK_OPTION_2 			= "提示反射";
DBM_KAZZAK_OPTION_3 			= "提示印記";
DBM_KAZZAK_OPTION_4 			= "設定圖示";
DBM_KAZZAK_OPTION_5 			= "傳送密語";


DBM_KAZZAK_TWISTED 			= "(.+)受到(.*)扭曲反射效果的影響。";
DBM_KAZZAK_MARK 			= "(.+)受到(.*)卡札克的印記效果的影響。";
DBM_KAZZAK_YELL_PULL1 			= "燃燒軍團將征服一切!";
DBM_KAZZAK_YELL_PULL2 			= "所有的凡人都將死亡!";
DBM_KAZZAK_EMOTE_ENRAGE 		= "%s暴怒了起來!";

DBM_KAZZAK_SUP_SEC 			= "*** %s秒後狂怒 ***";
DBM_KAZZAK_TWISTED_WARN 		= "*** >%s<中了反射！ ***";
DBM_KAZZAK_MARK_WARN 			= "*** >%s<中了印記！ ***";
DBM_KAZZAK_WARN_ENRAGE 			= "*** 狂怒！ ***";
DBM_KAZZAK_MARK_SPEC_WARN 		= "你是炸彈！";

DBM_SBT["Enrage"]			= "狂怒";
DBM_SBT["Mark of Kazzak"]		= "印記";

-- Magtheridon
DBM_MAG_NAME				= "瑪瑟里頓";
DBM_MAG_DESCRIPTION			= "提示地獄火, 補血, 衝擊新星, 顯示階段計時條.";
DBM_MAG_OPTION_1			= "提示召喚地獄火";
DBM_MAG_OPTION_2			= "提示補血";
DBM_MAG_OPTION_3			= "提示衝擊新星";

DBM_MAG_EMOTE_PULL			= "%s的束縛開始變弱!";
DBM_MAG_YELL_PHASE2			= "我……被……釋放了!"
DBM_MAG_EMOTE_NOVA			= "%s開始施放衝擊新星!";
DBM_MAG_CAST_CUT			= "別再來了!別再來了……";

DBM_MAG_PHASE2_WARN			= "*** %s 秒後開始第二階段 ***";
DBM_MAG_WARN_P2				= "*** 瑪瑟里頓獲得自由！ ***";
DBM_MAG_WARN_INFERNAL			= "*** 地獄火 ***";
DBM_MAG_WARN_HEAL			= "*** 治療術 ***";
DBM_MAG_WARN_NOVA_NOW			= "*** 衝擊新星 - 立即點盒子斷法！ ***";
DBM_MAG_WARN_NOVA_SOON			= "*** 即將施放衝擊新星！ ***";


DBM_SBT["Blast Nova"]			= "衝擊新星";
DBM_SBT["Phase 2"]			= "第二階段";

-- Doomwalker
DBM_DOOMW_NAME			= "厄運行者";
DBM_DOOMW_DESCRIPTION		= "為地震術顯示計時.";
DBM_DOOMW_OPTION_1		= "顯示距離框";
DBM_DOOMW_OPTION_2		= "提示地震術";
DBM_DOOMW_OPTION_3		= "提示超越";

DBM_DOOMW_CAST_QUAKE		= "受到地震術";
DBM_DOOMW_CAST_CHARGE		= "厄運行者開始施放超越。";
DBM_DOOMW_EMOTE_ENRAGE		= "%s暴怒了起來!";


DBM_DOOMW_QUAKE_WARN		= "*** 地震術 ***";
DBM_DOOMW_QUAKE_SOON		= "*** 即將施放地震術 ***";
DBM_DOOMW_CHARGE		= "*** 超越 ***";
DBM_DOOMW_CHARGE_SOON		= "*** 即將施放超越 ***";
DBM_DOOMW_WARN_ENRAGE		= "*** 狂怒! ***";

DBM_SBT["Overrun Cooldown"]		= "超越冷卻";
DBM_SBT["Earthquake Cooldown"]		= "地震術冷卻";
DBM_SBT["Earthquake"]			= "地震術";

end
