<Ui xmlns="http://www.blizzard.com/wow/ui/"   xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"   xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
    <!--
    This file is part of Decursive.
    
    Decursive (v 2.5.1-6-gd3885c5) add-on for World of Warcraft UI
    Copyright (C) 2006-2007-2008-2009 John Wellesz (archarodim AT teaser.fr) ( http://www.2072productions.com/to/decursive.php )

    Starting from 2009-10-31 and until said otherwise by its author, Decursive
    is no longer free software, all rights are reserved to its author (John Wellesz).

    The only official and allowed distribution means are www.2072productions.com, www.wowace.com and curse.com.
    To distribute Decursive through other means a special authorization is required.
    

    Decursive is inspired from the original "Decursive v1.9.4" by Quu.
    The original "Decursive 1.9.4" is in public domain ( www.quutar.com )

    Decursive is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY.
    -->
    <Script>

        local T = DecursiveRootTable or {};

        -- big ugly scary fatal error message display function {{{
        if not T._FatalError then
        -- the beautiful error popup : {{{ -
        StaticPopupDialogs["DECURSIVE_ERROR_FRAME"] = {
        text = "|cFFFF0000Decursive Error:|r\n%s",
        button1 = "OK",
        OnAccept = function()
        return false;
        end,
        timeout = 0,
        whileDead = 1,
        hideOnEscape = 1,
        showAlert = 1,
        }; -- }}}
        T._FatalError = function (TheError) StaticPopup_Show ("DECURSIVE_ERROR_FRAME", TheError); end
        end
        -- }}}
        if not T._LoadedFiles or not T._LoadedFiles["Dcr_DebuffsFrame.lua"] then
        if not DecursiveInstallCorrupted then T._FatalError("Decursive installation is corrupted! (Dcr_DebuffsFrame.lua not loaded)"); end;
        DecursiveInstallCorrupted = true;
        return;
        end

        -- Dcr:SetDateAndRevision("$Date: 2008-04-10 00:53:55 +0200 (jeu., 10 avr. 2008) $", "$Revision: 68827 $");
    </Script>

    <Frame name="DcrMUFsContainer" clampedToScreen="true" frameStrata="MEDIUM" toplevel="true" enableMouse="true" movable="true" hidden="true" parent="UIParent">
        <Size>
            <AbsDimension x="20" y="20" />
        </Size>
        <Anchors>
            <Anchor point="CENTER" relativePoint="CENTER">
                <Offset>
                    <AbsDimension x="200" y="250"/>
                </Offset>
            </Anchor>
        </Anchors>
        <Scripts>
            <OnLoad>
                self.UpdateYourself = true;
                self.MaxUnit = 5;
                self.UnitShown = 0;
            </OnLoad>
        </Scripts>
        <Frames>
            <Button name="$parentDragButton">
                <Size>
                    <AbsDimension x="20" y="20" />
                </Size>
                <Anchors>
                    <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
                        <Offset>
                            <AbsDimension x="0" y="0"/>
                        </Offset>
                    </Anchor>
                </Anchors>
                <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" />
                <!--<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD" /> -->
                <!--<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/> -->

                <Scripts>
                    <OnMouseUp>
                        if ( self.isMoving ) then
                            self:GetParent():StopMovingOrSizing();
                            self.isMoving = false;
                            Dcr.MicroUnitF.DraggingHandle = false;
                            Dcr.MicroUnitF:SavePos();
                            Dcr.MicroUnitF:Place();
                            Dcr.MicroUnitF:SavePos();
                        elseif Dcr.Status.MouseOveringCorner then
                            Dcr:QuickAccess(self, button);
                        end
                    </OnMouseUp>
                    <OnMouseDown>
                        if (   button == "LeftButton" and IsAltKeyDown() ) then
                            self.isMoving = true;
                            Dcr.MicroUnitF.DraggingHandle = true;
                            self:GetParent():StartMoving();
                        end
                    </OnMouseDown>

                    <OnHide>
                        if ( self.isMoving ) then
                            self:GetParent():StopMovingOrSizing();
                            self.isMoving = false;
                            Dcr.MicroUnitF.DraggingHandle = false;
                        end
                    </OnHide>
                    <OnEnter>
                        Dcr.Status.MouseOveringCorner = true;
                        Dcr.MicroUnitF:OnCornerEnter(self);
                    </OnEnter>
                    <OnLeave>
                        Dcr.Status.MouseOveringCorner = false;

                        if (Dcr.profile.DebuffsFrameShowHelp) then
                        GameTooltip:Hide();
                        end;
                    </OnLeave>
                </Scripts>
            </Button>
            
        </Frames>
    </Frame>

    <!-- Templates -->
    <Cooldown name="DcrMicroUnitCDTemplate" virtual="true" hidden="true" setAllPoints="false">
        <Size>
            <AbsDimension x="16" y="16"/>
        </Size>
        <Anchors>
            <Anchor point="CENTER" relativePoint="CENTER">
                <Offset>
                    <AbsDimension x="0" y="0"/>
                </Offset>
            </Anchor>
        </Anchors>
    </Cooldown>

    <Button name="DcrMicroUnitTemplateSecure" inherits="SecureUnitButtonTemplate" virtual="true" hidden="true">
        <Size>
            <AbsDimension x="20" y="20"/>
        </Size>

        <Scripts>
            <OnLoad>
                Dcr.MicroUnitF:OnLoad(self);
            </OnLoad>
            <OnEnter>
                Dcr.MicroUnitF:OnEnter(self);
            </OnEnter>
            <OnLeave>
                Dcr.MicroUnitF:OnLeave();
            </OnLeave>
        </Scripts>
    </Button>


    <FontString name="DcrMicroUnitChronoFont" inherits="NumberFontNormalSmall" maxLines="1" text="" virtual="true"> <!-- {{{ -->
        <Anchors>
            <Anchor point="CENTER" relativePoint="CENTER" relativeTo="$parent">
                <Offset>
                    <AbsDimension x="1" y="-2"/>
                </Offset>
            </Anchor>
        </Anchors>
        <Color r="0.5" g="0.1" b="0.2" a="0.6"/>
        <Shadow>
            <offset>
                <AbsDimension x="1" y="-1" />
            </offset>
            <color r="0" g="0" b="0" />
        </Shadow>
    </FontString> <!-- }}} -->


    <Script>
        local T = DecursiveRootTable or {};

        T._LoadedFiles["Dcr_DebuffsFrame.xml"] = "2.5.1-6-gd3885c5";
    </Script>
</Ui>
