local Graph = LibStub:GetLibrary("LibGraph-2.0")
local AceLocale = LibStub("AceLocale-3.0")
local L = AceLocale:GetLocale( "Recount" )
local me={}

local _

local revision = tonumber(string.sub("$Revision: 1126 $", 12, -3))
local Recount = _G.Recount
if Recount.Version < revision then Recount.Version = revision end

local GraphColors={
	Damage={1.0,0.0,0.0,1.0},
	DamageTaken={1.0,1.0,0.0,1.0},
	Healing={0.0,1.0,0.0,1.0},
	HealingTaken={0.0,1.0,1.0,1.0},
	Overhealing={0.5,0.0,1.0,1.0},
	Threat={1.0,0.5,0,1.0},
	TPS={1.0,0.6,0.8,1.0},
}

me.GraphColors={}

local ClassCount={}

local GraphName={
	Damage="Damage",
	DamageTaken="Damage Taken",
	Healing="Healing",
	HealingTaken="Healing Taken",
	Overhealing="Overhealing",
}

local ShadeVariant = {
1.0,	--1
0.6,	--2
0.8,	--3
0.4,	--4
0.7,	--5
0.5,	--6
0.3,	--7
0.9,	--8
}

function me:DataCopy(data)
	if not (data and data[1]) then
		return
	end

	local Copy=Recount:GetTable()
	Copy[1]=Recount:GetTable()
	Copy[2]=Recount:GetTable()
	for i=1,#data[1] do
		Copy[1][i]=data[1][i]
		Copy[2][i]=data[2][i]
	end
	return Copy
end

function me:DataSparsen(data,amount)
	local Keep=Recount:GetTable()

	if #data[1]==0 then
		return
	end

	local Min,Max,MinV,MaxV,CurVal
	local Time=data[1][1]+0.5

	Keep[1]=true
	Min=0

	for k,v in ipairs(data[1]) do
		CurVal=data[2][k]
		if v>Time and v<(Time+amount) then
			if Min==0 then
				Min=k
				Max=k
				MinV=CurVal
				MaxV=CurVal
			elseif CurVal<MinV then
				Min=k
				MinV=CurVal
			elseif CurVal>=MaxV then
				Max=k
				MaxV=CurVal
			end
		elseif v>=(Time+amount) then
			if Min~=0 then
				Keep[Min]=true
				Keep[Max]=true
			end
			Time=v
			Min=k
			Max=k
			MinV=CurVal
			MaxV=CurVal
		end
	end
	if Min~=0 then
		Keep[Min]=true
		Keep[Max]=true

		Keep[#data[1]]=true
	end

	local i=#data[1]
	
	while i>0 do
		if not Keep[i] then
			table.remove(data[1],i)
			table.remove(data[2],i)
		end
		i=i-1
	end

	Recount:FreeTable(Keep)
end

function me:FilterDataByTime(data)
	local filtered=Recount:GetTable()
	filtered[1]=Recount:GetTable()
	filtered[2]=Recount:GetTable()

	local First=true
	local Last=0
	
	for k,v in ipairs(data[1]) do
		if v>=Recount.TimeRangeLower and v<=Recount.TimeRangeUpper then
			--Need to add value right at the front edge
			if First then
				if k~=1 then
					--If not first need to LERP to find the edge value
					local Weight=(Recount.TimeRangeLower-data[1][k-1])/(data[1][k]-data[1][k-1])
					filtered[2][#filtered[2]+1]=Weight*data[2][k]+(1-Weight)*data[2][k-1]
				else
					--If this is first then insert 0 at front
					filtered[2][#filtered[2]+1]=0
				end
				filtered[1][#filtered[1]+1]=Recount.TimeRangeLower
				First=false
			end
			filtered[1][#filtered[1]+1]=v
			filtered[2][#filtered[2]+1]=data[2][k]
			Last=k
		end
	end

	--Only add a trailer if we have data otherwise don't do anything
	if Last~=0 then
		--Do we have something we can LERP with?
		if data[1][Last+1] then
			--Yes, so calculate a weight and then LERP
			local Weight=(Recount.TimeRangeUpper-data[1][Last])/(data[1][Last+1]-data[1][Last])
			filtered[2][#filtered[2]+1]=Weight*data[2][Last+1]+(1-Weight)*data[2][Last]
		else
			--No so lets insert 0
			filtered[2][#filtered[2]+1]=0
		end
		filtered[1][#filtered[1]+1]=Recount.TimeRangeUpper
	end

	return filtered
end

function me:FindMax(data)
	local Min=data[2][1]
	local Max=data[2][1]
	for _,v in ipairs(data[2]) do
		if v>Max then
			Max=v
		end
		if v<Min then
			Min=v
		end
	end
	return Min, Max
end

function me:SetMin(data,Min)
	for k,v in ipairs(data[2]) do
		if v<Min then
			data[2][k]=Min
		end
	end
end

function me:IntegrateData(data)
	local CurSum=0
	local LastNum=0
	local NotFirst=false
	for k,v in ipairs(data[1]) do
		if NotFirst then
			CurSum=CurSum+0.5*(data[2][k]+LastNum)*(v-data[1][k-1])
			LastNum=data[2][k]
			data[2][k]=CurSum
		else
			LastNum=data[2][k]
			data[2][k]=0
		end
		NotFirst=true
	end
end

function me:NormalizeData(data)
	local Min,Max=me:FindMax(data)
	local Width=Max-Min
	for k,v in ipairs(data[2]) do
		data[2][k]=100*(v-Min)/Width
	end
end
function me:HideTextures()
	if not self.Textures then
		self.Textures={}
	end
	for k, t in pairs(self.Textures) do
		t:Hide()
	end
end

--Make sure to show a texture after you grab it or its free for anyone else to grab
function me:FindTexture()
	for k, t in pairs(self.Textures) do
		if not t:IsShown() then
			return t
		end
	end
	local g=self:CreateTexture(nil,"BACKGROUND")
	table.insert(self.Textures,g)
	return g
end

local function SortForStack(a,b)
	if a[1]>b[1] then
		return true
	elseif a[1]==b[1] and a[4]>b[4] then
		return true
	end
	return false
end

local function SortForDisplay(a,b)
	if a[1]<b[1] then
		return true
	elseif a[1]==b[1] and a[4]<b[4] then
		return true
	end
	return false
end

function me:AddDataSeries(a,b)
	--If ones nil just return the other one
	if a==nil or table.maxn(a)<2 then
		return b
	elseif b==nil or table.maxn(b)<2 then
		return a
	end
	
	local LastA,LastAT,Temp
	local PosA,PosB,LengthA,LengthB

	PosA=1
	PosB=1
	LengthA=table.maxn(a[1])
	LengthB=table.maxn(b[1])

	a[2][PosA]=math.max(a[2][PosA],0)
	b[2][PosB]=math.max(b[2][PosB],0)

	while PosA<=#a[1] or PosB<=LengthB do
		if PosA<=#a[1] then
			if PosB<=LengthB then
				if a[1][PosA]<b[1][PosB] then
					if PosB~=1 then
						--Need to lerp first calculate a weight
						Temp=(a[1][PosA]-b[1][PosB-1])/(b[1][PosB]-b[1][PosB-1])
						--Now perform the lerp
						Temp=Temp*b[2][PosB]+(1-Temp)*b[2][PosB-1]
					else
						--If the first value can't lerp just pass the first value
						Temp=b[2][1]
					end
					LastAT=a[1][PosA]
					LastA=a[2][PosA]
					a[2][PosA]=a[2][PosA]+Temp
					PosA=PosA+1
					if PosA<=LengthA and a[2][PosA]<0 then
						a[2][PosA]=0
					end
				elseif a[1][PosA]==b[1][PosB] then
					LastAT=a[1][PosA]
					LastA=a[2][PosA]
					a[2][PosA]=a[2][PosA]+b[2][PosB]
					PosA=PosA+1
					PosB=PosB+1
				else
					if PosA~=1 then
						--Need to lerp first calculate a weight
						Temp=(b[1][PosB]-LastAT)/(a[1][PosA]-LastAT)
						--Now perform the lerp
						Temp=Temp*a[2][PosA]+(1-Temp)*LastA
					else
						--If the first value can't lerp just pass the first value
						Temp=a[2][1]
					end
					

					
					tinsert(a[1],PosA,b[1][PosB])
					tinsert(a[2],PosA,b[2][PosB]+Temp)
					PosA=PosA+1
					PosB=PosB+1
					
					if PosB<=LengthB and b[2][PosB]<0 then
						b[2][PosB]=0
					end
				end
			else
				LastAT=a[1][PosA]
				LastA=a[2][PosA]
				a[2][PosA]=a[2][PosA]+b[2][LengthB]
				PosA=PosA+1
				if PosA<=LengthA and a[2][PosA]<0 then
					a[2][PosA]=0
				end
			end
		else
			--Then PosB must be <= LengthB
			a[1][PosA]=b[1][PosB]
			a[2][PosA]=b[2][PosB]+LastA
			PosB=PosB+1
			PosA=PosA+1
			if PosB<=LengthB and b[2][PosB]<0 then
				b[2][PosB]=0
			end
		end
	end
	return a
end

local Epsilon=0.000000000000000001

function me:DivideDataSeries(a,b)
	--If ones nil just return the other one
	if a==nil or table.maxn(a)<2 then
		return b
	elseif b==nil or table.maxn(b)<2 then
		return a
	end
	

	local LastA,LastB,Temp
	local PosA,PosB,LengthA,LengthB

	PosA=1
	PosB=1
	LengthA=#a[1]
	LengthB=#b[1]


	while PosA<=LengthA do	
		if PosB<=LengthB then
			if a[1][PosA]<=b[1][PosB] then
				if PosB~=1 then
					--Need to lerp first calculate a weight
					Temp=(a[1][PosA]-b[1][PosB-1])/(b[1][PosB]-b[1][PosB-1])
					--Now perform the lerp
					Temp=Temp*b[2][PosB]+(1-Temp)*b[2][PosB-1]
				else
					--If the first value can't lerp instead just pass the first value
					Temp=b[2][1]
				end
				
				if Temp~=0 then
					a[2][PosA]=(100*a[2][PosA])/Temp
				else
					a[2][PosA]=0
				end

				if a[2][PosA]<0 then
					a[2][PosA]=0
				end

				PosA=PosA+1
			else
				PosB=PosB+1
				if PosB<=LengthB and b[2][PosB]<0 then
					b[2][PosB]=0
				end				
			end
		else
			a[2][PosA]=100*a[2][PosA]/(b[2][LengthB]+Epsilon)
			PosA=PosA+1
		end
	end


end


function me:RefreshGraph()
	local Graph=Recount.GraphWindow.LineGraph
	local Length,MaxLength,Filtered,Result, MinAmount, MaxAmount,DataMax,Temp
	local Stacked=Recount:GetTable()
	
	Graph:ResetData()

	local i=1
	MaxLength=0
	MaxAmount=0
	MinAmount=0

	--If time range is not set need to find what will be used then
	if not Recount.TimeRangeSet then
		local TimeRangeLower,TimeRangeUpper
		if Recount.GraphWindow.Data then
			for k,v in pairs(Recount.GraphWindow.Data) do
				if v[1][1] then
					if TimeRangeLower==nil or v[1][1]<TimeRangeLower then
						TimeRangeLower=v[1][1]
					end
					if TimeRangeUpper==nil or v[1][table.maxn(v[1])]>TimeRangeUpper then
						TimeRangeUpper=v[1][table.maxn(v[1])]
					end
				end
			end
		end
		--Need to pretend like a Time Range is set then
		Recount.TimeRangeLower=TimeRangeLower
		Recount.TimeRangeUpper=TimeRangeUpper

		Graph:SetXAxis(TimeRangeLower,TimeRangeUpper)
		Graph:LockXMin(true)
		Graph:LockXMax(true)
	end

	

	if Recount.GraphWindow.Data then
		for k,v in pairs(Recount.GraphWindow.Data) do		
			if type(v)=="table" and table.maxn(v[1])>0 and (v[1][1]~=nil) and me.Enabled[k] then
				--Figure out the color used
				local color=me.GraphColors[k]
				


				--Start procecssing this data			
				Filtered=me:FilterDataByTime(v)	

				--Need to ensure its actually a copy if not then copy it
				if Filtered==v then
					Filtered=me:DataCopy(v)
				end

				if table.maxn(Filtered[1])>0 then
					if Recount.GraphWindow.IntegrateOn then
						me:IntegrateData(Filtered)
					end

					if not Recount.GraphWindow.StackedOn then
						Length=Filtered[1][table.maxn(Filtered[1])]-Filtered[1][1]
						
						if Length>300 then
							me:DataSparsen(Filtered,Length/100)
						end				

						if Recount.GraphWindow.NormalizeOn then
							me:NormalizeData(Filtered)
						end

						
						_, DataMax=me:FindMax(Filtered)

						me:SetMin(Filtered,0)

						if MaxAmount<DataMax then
							MaxAmount=DataMax
						end

						
						Graph:AddDataSeries(Filtered,color,true)

						if MaxLength<Length then
							MaxLength=Length
						end

						--Done with it so lets remove it
						Recount:FreeTableRecurse(Filtered)
					else
						--Stacked Graph Data needs to be stored for the moment
						_, DataMax=me:FindMax(Filtered)
						Temp=Recount:GetTable()
						Temp[1]=DataMax
						Temp[2]=Filtered
						Temp[3]=color
						Temp[4]=k
						table.insert(Stacked,Temp)
					end
				end
			end
			i=i+1
		end
	end
		
	if Recount.GraphWindow.StackedOn then
		local Current=Recount:GetTable()
		table.sort(Stacked,SortForStack)

		for k,v in pairs(Stacked) do
			for k2, v2 in pairs(v[2][2]) do
				if v2<0 then
					v[2][2][k2]=0
				end
			end
		end
		
		for k,v in pairs(Stacked) do
			Length=v[2][1][table.maxn(v[2][1])]-v[2][1][1]
					
			if Length>200 then
				me:DataSparsen(v[2],Length/70)
			end

			Current=me:AddDataSeries(v[2],Current)
			if Current~=v[2] then
				Recount:FreeTableRecurse(v[2])
				v[2]=Current
			end
		end
		if Recount.GraphWindow.NormalizeOn then	
			--Divide now by the total
			local Total=me:DataCopy(Current)
			for k,v in pairs(Stacked) do
				me:DivideDataSeries(v[2],Total)
			end
		end
		
		table.sort(Stacked,SortForDisplay)
		if Stacked[1] and Stacked[1][2] then
			_, MaxAmount=me:FindMax(Stacked[1][2])

			for k,v in pairs(Stacked) do
				Length=v[2][1][table.maxn(v[2][1])]-v[2][1][1]
						
				if Length>200 then
					me:DataSparsen(v[2],Length/70)
				end

				if MaxLength<Length then
					MaxLength=Length
				end
				
				Graph:AddFilledDataSeries(v[2],v[3],true)
				--Recount:PrintLiteral(v[2])
				--break
			end
		end
		--Can't free current because its already in there 
		Recount:FreeTableRecurse(Current)
		for k,v in pairs(Stacked) do
			Recount:FreeTableRecurse(v[2])
			Recount:FreeTable(v)
		end
		Recount:FreeTable(Stacked)
	end

	Graph:SetYAxis(0,MaxAmount)

	if MaxAmount<100 then
		DataMax=10
	elseif MaxAmount<250 then
		DataMax=25
	elseif MaxAmount<500 then
		DataMax=50
	elseif MaxAmount<1500 then
		DataMax=100
	elseif MaxAmount<3000 then
		DataMax=200
	else
		DataMax=100*math.floor(MaxAmount/1000)
	end

	local XMin=Graph.XMin
	local XMax=Graph.XMax

	--Hack fix for no data
	if XMin==nil or XMax==nil then
		Graph:SetXAxis(5,30)
		XMin=Graph.XMin
		XMax=Graph.XMax
	end
	
	MaxLength=XMax-XMin

	if MaxLength<60 then
		Graph:SetGridSpacing(5,DataMax)
		Graph.TimeRef:SetText(L["X Gridlines Represent"].." 5 "..L["Seconds"])
	elseif MaxLength<180 then
		Graph:SetGridSpacing(15,DataMax)
		Graph.TimeRef:SetText(L["X Gridlines Represent"].." 15 "..L["Seconds"])
	elseif MaxLength<400 then
		Graph:SetGridSpacing(30,DataMax)
		Graph.TimeRef:SetText(L["X Gridlines Represent"].." 30 "..L["Seconds"])
	elseif MaxLength<600 then
		Graph:SetGridSpacing(60,DataMax)
		Graph.TimeRef:SetText(L["X Gridlines Represent"].." 60 "..L["Seconds"])
	else
		Graph:SetGridSpacing(math.floor(MaxLength/100)*10,DataMax)
		Graph.TimeRef:SetText(L["X Gridlines Represent"].." "..(math.floor(MaxLength/100)*10).." "..L["Seconds"])
	end

	local Background=Recount.GraphWindow.GraphBackground
	Background:HideTextures()

	
	local CurPos=XMin
	local Width=Background:GetWidth()/(XMax-XMin)
	local T
	--Code for drawing the various fights with a red background
	for k,v in ipairs(Recount.db2.CombatTimes) do
		if CurPos<v[1] then
			if v[1]>XMax then
				return
			end
			
			T=Background:FindTexture()
			T:Show()
			if Recount.GraphWindow.LastTimeOver~=k then
				T:SetTexture(1,0,0,0.1)
			else
				T:SetTexture(1,1,0,0.1)
			end
			T:SetPoint("TOPLEFT",Background,"TOPLEFT",(v[1]-XMin)*Width,0)
			if v[2]>XMax then
				T:SetPoint("BOTTOMRIGHT",Background,"BOTTOMRIGHT",0,0)
				return
			end
			T:SetPoint("BOTTOMRIGHT",Background,"BOTTOMLEFT",(v[2]-XMin)*Width,0)
			T.id=k
			CurPos=v[2]
		elseif CurPos<v[2] then
			T=Background:FindTexture()
			T:Show()
			if Recount.GraphWindow.LastTimeOver~=k then
				T:SetTexture(1,0,0,0.1)
			else
				T:SetTexture(1,1,0,0.1)
			end
			T:SetPoint("TOPLEFT",Background,"TOPLEFT",(CurPos-XMin)*Width,0)
			if v[2]>XMax then
				T:SetPoint("BOTTOMRIGHT",Background,"BOTTOMRIGHT",0,0)
				return
			end
			T:SetPoint("BOTTOMRIGHT",Background,"BOTTOMLEFT",(v[2]-XMin)*Width,0)
			T.id=k
			CurPos=v[2]
		end
	end
end

function me:SelectCombatTimes(id)
	local Graph=Recount.GraphWindow.LineGraph
	local Rows=Recount.GraphWindow.TimeRows

	local offset = FauxScrollFrame_GetOffset(Recount.GraphWindow.ScrollBar2)

	if Recount.TimeRangeSet==(id+offset) then
		Recount.TimeRangeSet=false
		Rows[id].Background:Hide()
		Graph:LockXMin(false)
		Graph:LockXMax(false)
		me:RefreshGraph()
		return
	end

	Recount.TimeRangeSet=id+offset
	local Times=Recount.db2.CombatTimes[id+offset]

	Recount.TimeRangeLower=Times[1]-30
	Recount.TimeRangeUpper=Times[2]+30

	
	for i=1,10 do
		Rows[i].Background:Hide()
	end

	Rows[id].Background:Show()

	Graph:LockXMin(true)
	Graph:LockXMax(true)
	Graph:SetXAxis(Recount.TimeRangeLower,Recount.TimeRangeUpper)
	me:RefreshGraph()
end

function me:SelectCombatTime(time)
	for k,v in pairs(Recount.db2.CombatTimes) do
		if v[1]<=time and time<=v[2] then
			local Graph=Recount.GraphWindow.LineGraph
			Recount.TimeRangeSet=k
			Recount.TimeRangeLower=v[1]-30
			Recount.TimeRangeUpper=v[2]+30
			Graph:LockXMin(true)
			Graph:LockXMax(true)
			Graph:SetXAxis(Recount.TimeRangeLower,Recount.TimeRangeUpper)
			me:RefreshGraph()
			Recount:GraphRefreshCombat()
			return
		end
	end
end

function me:HighlightCombatTime(time)
	local TimeOver=nil
	if time then
		for k,v in pairs(Recount.db2.CombatTimes) do
			if v[1]<=time and time<=v[2] then
				TimeOver=k
				break
			end
		end
	end

	if TimeOver~=Recount.GraphWindow.LastTimeOver then		
		for _,v in pairs(Recount.GraphWindow.GraphBackground.Textures) do 
			if v.id==TimeOver then
				v:SetTexture(1,1,0,0.1)
			elseif v.id==Recount.GraphWindow.LastTimeOver then
				v:SetTexture(1,0,0,0.1)
			end
		end

		Recount.GraphWindow.LastTimeOver=TimeOver
	end
end

function Recount:CheckFontStringLength(fontstring,maxwidth)
	local Text=fontstring:GetText()
	
	while fontstring:GetStringWidth()>maxwidth do		
		Text=string.sub(Text, 1, string.len(Text)-1)
		fontstring:SetText(Text.."...")
	end
end

function Recount:SetGraphData(name,data,combat)
	Recount.GraphWindow.Title:SetText(L["Graph Window"].." - "..name)
	Recount.GraphWindow.Data=data
	Recount.GraphWindow.CombatTime=combat
	Recount.GraphWindow:Show()
	Recount:SetWindowTop(Recount.GraphWindow)

	--Need to reset class counts if in compare mode
	if Recount.GraphCompare then
		for k,_ in pairs(ClassCount) do
			ClassCount[k]=nil
		end
	end
	local Class, Shade

	if me.Enabled==nil then
		me.Enabled={}
	end
	
	local i=1
	if Recount.GraphWindow.Data then
		for k, _ in pairs(Recount.GraphWindow.Data) do
			local color=GraphColors[k]

			if type(color)~="table" then
				if Recount.GraphCompare and Recount.GraphClass[k] then
					Class=Recount.GraphClass[k]
					ClassCount[Class]=(ClassCount[Class] or 0) + 1
					if ClassCount[Class]<=8 then
						Shade=ShadeVariant[ClassCount[Class]]
						color={Shade*Recount.db.profile.Colors.Class[Class].r,Shade*Recount.db.profile.Colors.Class[Class].g,Shade*Recount.db.profile.Colors.Class[Class].b,1}
					else
						color={math.random(),math.random(),math.random(),1}
					end
				else
					color={math.random(),math.random(),math.random(),1}
				end
			end

			me.GraphColors[k]=color
			me.Enabled[k]=true

			if i<=10 then
				Recount.GraphWindow.Rows[i]:Show()
				Recount.GraphWindow.Rows[i].Key:SetVertexColor(color[1],color[2],color[3],1)
				Recount.GraphWindow.Rows[i].Name:SetText(GraphName[k] or k)
			end

			i=i+1
		end
	end
		
	Recount.GraphWindow.Entries=i-1
	
	for j=i,10 do
		Recount.GraphWindow.Rows[j]:Hide()
	end

	Recount:GraphRefreshData()
	Recount:GraphRefreshCombat()

	me:RefreshGraph()
end

function Recount:GraphRefreshData()
	local data=Recount.GraphWindow.Data
	local size=Recount.GraphWindow.Entries
	FauxScrollFrame_Update(Recount.GraphWindow.ScrollBar1, size, 10, 20)
	local offset = FauxScrollFrame_GetOffset(Recount.GraphWindow.ScrollBar1)
	local Rows=Recount.GraphWindow.Rows
	local i=1-offset

	if Recount.GraphWindow.Data then
		for k, v in pairs(Recount.GraphWindow.Data) do
			if i>=1 and i<=10 then
				Rows[i]:Show()
				Rows[i].Key:SetVertexColor(me.GraphColors[k][1],me.GraphColors[k][2],me.GraphColors[k][3],1)
				Rows[i].Name:SetText(GraphName[k] or k)
				Recount:CheckFontStringLength(Rows[i].Name,180)
				Rows[i].Enabled:SetChecked(me.Enabled[k])
				Rows[i].Enabled.Key=k
			end
			i=i+1
		end
	end
		
	while i<=10 do
		Rows[i]:Hide()
		i=i+1
	end
end


function Recount:GraphRefreshCombat()
	local combat=Recount.db2.CombatTimes
	local size=table.getn(combat)
	FauxScrollFrame_Update(Recount.GraphWindow.ScrollBar2, size, 10, 20)
	local offset = FauxScrollFrame_GetOffset(Recount.GraphWindow.ScrollBar2)
	local Rows=Recount.GraphWindow.TimeRows

	for i=1,10 do 
		local c=combat[i+offset]
		if c then
			Rows[i]:Show()
			Rows[i].Who:SetText(c[5])
			Recount:CheckFontStringLength(Rows[i].Who,115)
			Rows[i].Start:SetText(c[3])
			Rows[i].End:SetText(c[4])

			if i+offset~=Recount.TimeRangeSet then
				Rows[i].Background:Hide()
			else
				Rows[i].Background:Show()
			end
		else
			Rows[i]:Hide()
		end
	end
end

function Recount:CreateGraphWindow()
	Recount.GraphWindow=CreateFrame("Frame","Recount_GraphWindow",UIParent)

	local theFrame=Recount.GraphWindow

	theFrame.Me=me

	theFrame:ClearAllPoints()
	theFrame:SetPoint("CENTER",UIParent)
	theFrame:SetHeight(432+20)
	theFrame:SetWidth(625+24)

	theFrame:SetBackdrop({
		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
		edgeFile = "Interface\\AddOns\\Recount\\textures\\otravi-semi-full-border", edgeSize = 32,
		insets = {left = 1, right = 1, top = 20, bottom = 1},
	})
	theFrame:SetBackdropBorderColor(1.0,0.0,0.0)
	theFrame:SetBackdropColor(24/255, 24/255, 24/255)
	Recount.Colors:RegisterBorder("Other Windows","Title",theFrame)
	Recount.Colors:RegisterBackground("Other Windows","Background",theFrame)

	theFrame:EnableMouse(true)
	theFrame:SetMovable(true)
	theFrame:RegisterForDrag("LeftButton")
	theFrame:SetScript("OnDragStart",theFrame.StartMoving)
	theFrame:SetScript("OnDragStop",theFrame.StopMovingOrSizing)

	theFrame:SetFrameLevel(Recount.MainWindow:GetFrameLevel()+20)

	theFrame:SetScript("OnMouseDown", function(this) 
						if ( ( ( not this.isLocked ) or ( this.isLocked == 0 ) ) and ( arg1 == "LeftButton" ) ) then
						  Recount:SetWindowTop(this)
						  this:StartMoving();
						  this.isMoving = true;
						 end
						end)
	theFrame:SetScript("OnMouseUp", function(this) 
						if ( this.isMoving ) then
						  local point,relativeTo,relativePoint,xOfs,yOfs = this:GetPoint(1)
						  Recount.db.profile.GraphWindowX=xOfs
						  Recount.db.profile.GraphWindowY=yOfs
						  this:StopMovingOrSizing();
						  this.isMoving = false;
						 end
						end)
	theFrame:SetScript("OnShow", function(this)
						Recount:SetWindowTop(this)
						end)
					
	theFrame:SetScript("OnHide", function(this)
						if ( this.isMoving ) then
						  local point,relativeTo,relativePoint,xOfs,yOfs = this:GetPoint(1)
						  Recount.db.profile.GraphWindowX=xOfs
						  Recount.db.profile.GraphWindowY=yOfs
						  this:StopMovingOrSizing();
						  this.isMoving = false;
						 end
						end)

	theFrame.Title=theFrame:CreateFontString(nil,"OVERLAY","GameFontNormal")
	theFrame.Title:SetPoint("TOPLEFT",theFrame,"TOPLEFT",6,-15)
	theFrame.Title:SetTextColor(1.0,1.0,1.0,1.0)
	theFrame.Title:SetText(L["Graph Window"])

--	Recount.Colors:UnregisterItem(Recount.GraphWindow.Title)
	Recount.Colors:RegisterFont("Other Windows","Title Text",Recount.GraphWindow.Title)
	
	theFrame.LineGraph=Graph:CreateGraphLine("Recount_GraphWindow_LineGraph",theFrame,"TOPLEFT","TOPLEFT",1,-30,400,420)
	theFrame.LineGraph:SetAutoScale(true)
	theFrame.LineGraph:SetYAxis(0,100)
	theFrame.LineGraph:SetGridSpacing(15,25)
	theFrame.LineGraph:LockYMin(true)
	theFrame.LineGraph:SetYLabels(true,true)
	theFrame.LineGraph:SetFrameLevel(theFrame:GetFrameLevel()+2)
	theFrame.LineGraph.TimeRef=theFrame.LineGraph:CreateFontString(nil,"OVERLAY","GameFontNormal")
	theFrame.LineGraph.TimeRef:SetPoint("TOP",theFrame.LineGraph,"TOP",0,-2)
	theFrame.LineGraph.TimeRef:SetTextColor(1.0,1.0,1.0,1.0)



	theFrame.GraphBackground=CreateFrame("Frame",nil,theFrame)
	theFrame.GraphBackground:SetAllPoints(theFrame.LineGraph)
	theFrame.GraphBackground.HideTextures=me.HideTextures
	theFrame.GraphBackground.FindTexture=me.FindTexture

	theFrame.GraphBackground:EnableMouse(true)

	theFrame.GraphBackground.TimeSelect=theFrame.GraphBackground:CreateTexture(nil,"BACKGROUND")
	theFrame.GraphBackground.TimeSelect:SetTexture(0,1,0,0.1)
	theFrame.GraphBackground.TimeSelect:Hide()


	theFrame.GraphBackground:SetScript("OnUpdate", function(this) 
							local sX=this:GetCenter()
							local Scale=this:GetEffectiveScale()
							local mX=GetCursorPosition()
							local TimePos
							local GraphWindow=Recount.GraphWindow

							if Recount.TimeRangeUpper and (MouseIsOver(GraphWindow.GraphBackground) or Recount.GraphWindow.Dragging) then
								TimePos=(mX/Scale-sX+this:GetWidth()/2)/this:GetWidth()
								TimePos=TimePos*(Recount.TimeRangeUpper-Recount.TimeRangeLower)+Recount.TimeRangeLower

								if MouseIsOver(GraphWindow.GraphBackground) then
									me:HighlightCombatTime(TimePos)			
								end
							
								
								if GraphWindow.Dragging then
									local Graph=GraphWindow.LineGraph
									local Background=GraphWindow.GraphBackground

									local XMin=Graph.XMin
									local XMax=Graph.XMax

									--Hack fix for no data
									if XMin==nil or XMax==nil then
										Graph:SetXAxis(5,30)
										XMin=Graph.XMin
										XMax=Graph.XMax
									end

		
									local Width=Background:GetWidth()/(XMax-XMin)

									local Left,Right

									Left=math.max(math.min(GraphWindow.DragTimeStart,XMax),XMin)
									Right=math.max(math.min(TimePos,XMax),XMin)

									if Right<Left then
										local t=Left
										Left=Right
										Right=t
									end
			
									Background.TimeSelect:SetPoint("TOPLEFT",Background,"TOPLEFT",(Left-XMin)*Width,0)
									Background.TimeSelect:SetPoint("BOTTOMRIGHT",Background,"BOTTOMLEFT",(Right-XMin)*Width,0)
								end
							end
						end)
	theFrame.GraphBackground:SetScript("OnMouseDown", function(this) 
							local sX=this:GetCenter()
							local Scale=this:GetEffectiveScale()
							local mX=GetCursorPosition()
							local TimePos
							
							if Recount.TimeRangeUpper then
								TimePos=(mX/Scale-sX+this:GetWidth()/2)/this:GetWidth()
								TimePos=TimePos*(Recount.TimeRangeUpper-Recount.TimeRangeLower)+Recount.TimeRangeLower

								--If we start dragging we want this to be the start position
								Recount.GraphWindow.DragTimeStart=TimePos
							end
						end)

	theFrame.GraphBackground:SetScript("OnMouseUp", function(this) 
							if Recount.GraphWindow.Dragging then
								Recount.GraphWindow.Dragging=false
								return
							end
							if GetMouseButtonClicked()=="RightButton" then
								Recount.TimeRangeSet=false
								me:RefreshGraph()
								Recount:GraphRefreshCombat()
							elseif GetMouseButtonClicked()=="LeftButton" then
								local sX=this:GetCenter()
								local Scale=this:GetEffectiveScale()
								local mX=GetCursorPosition()
								local TimePos

								if Recount.TimeRangeUpper then -- Elsia: Prevent nil error
									TimePos=(mX/Scale-sX+this:GetWidth()/2)/this:GetWidth()
									TimePos=TimePos*(Recount.TimeRangeUpper-Recount.TimeRangeLower)+Recount.TimeRangeLower
									me:SelectCombatTime(TimePos)								
								end 
							end
						end)
	theFrame.GraphBackground:SetScript("OnDragStart", function() 							
							Recount.GraphWindow.Dragging=true
							--Recount.GraphWindow.DragTimeStart=TimePos
							Recount.GraphWindow.GraphBackground.TimeSelect:Show()
						end)
	theFrame.GraphBackground:SetScript("OnDragStop", function(this) 
							--First get cur time pos
							local sX=this:GetCenter()
							local Scale=this:GetEffectiveScale()
							local mX=GetCursorPosition()
							local TimePos

							if Recount.TimeRangeUpper then -- Elsia: Prevent nil error
								TimePos=(mX/Scale-sX+this:GetWidth()/2)/this:GetWidth()
								TimePos=TimePos*(Recount.TimeRangeUpper-Recount.TimeRangeLower)+Recount.TimeRangeLower
								me:HighlightCombatTime(TimePos)
							end 
								
							--Need XMin and XMax of the graph
							local Graph=Recount.GraphWindow.LineGraph
							local XMin=Graph.XMin
							local XMax=Graph.XMax

							--Hack fix for no data
							if XMin==nil or XMax==nil then
								Graph:SetXAxis(5,30)
								XMin=Graph.XMin
								XMax=Graph.XMax
							end

							--Now figure out left and right
							local Left,Right

							if Recount.GraphWindow.DragTimeStart then
								Left=math.max(math.min(Recount.GraphWindow.DragTimeStart,XMax),XMin)
								Right=math.max(math.min(TimePos,XMax),XMin)

								if Right<Left then
									local t=Left
									Left=Right
									Right=t
								end
							end

							--Now to set the graph
							Recount.TimeRangeSet=true
							Recount.TimeRangeLower=Left
							Recount.TimeRangeUpper=Right
							Graph:LockXMin(true)
							Graph:LockXMax(true)
							Graph:SetXAxis(Recount.TimeRangeLower,Recount.TimeRangeUpper)
							me:RefreshGraph()

							Recount.GraphWindow.GraphBackground.TimeSelect:Hide()
						end)
	theFrame.GraphBackground:RegisterForDrag("LeftButton")



	theFrame.Labels=CreateFrame("Frame",nil,theFrame)
	local Labels=theFrame.Labels

	Labels:SetWidth(219)
	Labels:SetHeight(16)
	Labels:SetPoint("TOPRIGHT",theFrame,"TOPRIGHT",-1-24,-34)

	Labels.Key=Labels:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Labels.Key:SetPoint("LEFT",Labels,"LEFT",1,0)
	Labels.Key:SetText("K")

	Labels.Name=Labels:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Labels.Name:SetPoint("LEFT",Labels,"LEFT",16,0)
	Labels.Name:SetText(L["Data Name"])

	Labels.Name=Labels:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Labels.Name:SetPoint("Right",Labels,"RIGHT",-2,0)
	Labels.Name:SetText(L["Enabled"])

	theFrame.Rows={}

	for i=1,10 do
		local Row=CreateFrame("Frame",nil,theFrame)
		Row:SetWidth(219)
		Row:SetHeight(16)
		Row:SetPoint("TOPRIGHT",theFrame,"TOPRIGHT",-1-24,-34-i*18)

		Row.Key=Row:CreateTexture("RecountRowTexture"..i,"OVERLAY")
		Row.Key:SetPoint("LEFT",Row,"LEFT",0,0)
		Row.Key:SetTexture("Interface\\Buttons\\WHITE8X8.blp")
		Row.Key:SetWidth(12)
		Row.Key:SetHeight(12)

		Row.Name=Row:CreateFontString(nil,"OVERLAY","GameFontNormal")
		Row.Name:SetPoint("LEFT",Row,"LEFT",16,0)
		Row.Name:SetText("Test")
		Row.Name:SetTextColor(1.0,1.0,1.0,1.0)
		
		Row.Enabled=CreateFrame("CheckButton",nil,Row)
		Row.Enabled:SetPoint("RIGHT",Row,"RIGHT",-4,0)
		Row.Enabled:SetWidth(16)
		Row.Enabled:SetHeight(16)
		Row.Enabled:SetScript("OnClick",function(this) if this:GetChecked() then this:SetChecked(true) else this:SetChecked(false) end me.Enabled[this.Key]=this:GetChecked();me:RefreshGraph() end)
		Row.Enabled:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
		Row.Enabled:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
		Row.Enabled:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
		Row.Enabled:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
		Row.Enabled:SetChecked(true)

		Row:Hide()

		table.insert(theFrame.Rows,Row)
	end

	theFrame.ScrollBar1=CreateFrame("SCROLLFRAME","Recount_GraphWindow_ScrollBar1",theFrame,"FauxScrollFrameTemplate")
	theFrame.ScrollBar1:SetScript("OnVerticalScroll", function(self,offset) FauxScrollFrame_OnVerticalScroll(self,offset,20, Recount.GraphRefreshData) end)
	theFrame.ScrollBar1:SetPoint("TOPLEFT",theFrame.Rows[1],"TOPLEFT")	
	theFrame.ScrollBar1:SetPoint("BOTTOMRIGHT",theFrame.Rows[10],"BOTTOMRIGHT")
	Recount:SetupScrollbar("Recount_GraphWindow_ScrollBar1")

	theFrame.TimeLabels=CreateFrame("Frame",nil,theFrame)
	local Labels=theFrame.TimeLabels

	Labels:SetWidth(219)
	Labels:SetHeight(16)
	Labels:SetPoint("TOPLEFT",theFrame.Rows[10],"BOTTOMLEFT",0,-2)

	Labels.Who=Labels:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Labels.Who:SetPoint("LEFT",Labels,"LEFT",0,0)
	Labels.Who:SetText(L["Fought"])

	Labels.Start=Labels:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Labels.Start:SetPoint("CENTER",Labels,"RIGHT",-80,0)
	Labels.Start:SetText(L["Start"])

	Labels.End=Labels:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Labels.End:SetPoint("RIGHT",Labels,"RIGHT",-15,0)
	Labels.End:SetText(L["End"])

	theFrame.TimeRows={}
	for i=1,10 do
		local Row=CreateFrame("Frame",nil,theFrame)
		Row:SetWidth(219)
		Row:SetHeight(16)
		Row:SetPoint("TOP",Labels,"BOTTOM",0,-2-18*(i-1))
		Row.id=i
		Row:EnableMouse(true)
		Row:SetScript("OnMouseDown", function(this) me:SelectCombatTimes(this.id) end)
		Row:SetScript("OnEnter", function(this) this.Highlighted:Show() end)
		Row:SetScript("OnLeave", function(this) this.Highlighted:Hide() end)

		Row.Background=Row:CreateTexture(nil,"BACKGROUND")
		Row.Background:SetAllPoints(Row)
		Row.Background:SetTexture(1.0,1.0,0.0,0.3)
		Row.Background:Hide()

		Row.Highlighted=Row:CreateTexture(nil,"BACKGROUND")
		Row.Highlighted:SetAllPoints(Row)
		Row.Highlighted:SetTexture(1.0,0.0,0.0,0.3)
		Row.Highlighted:Hide()

		Row.Who=Row:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
		Row.Who:SetPoint("LEFT",Row,"LEFT",0,0)
		Row.Who:SetText("Test")
		Row.Who:SetTextColor(1.0,1.0,1.0,1.0)

		Row.Start=Row:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
		Row.Start:SetPoint("CENTER",Row,"RIGHT",-80,0)
		Row.Start:SetText("12:12:50")
		Row.Start:SetTextColor(1.0,1.0,1.0,1.0)


		Row.End=Row:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
		Row.End:SetPoint("RIGHT",Row,"RIGHT",0,0)
		Row.End:SetText("12:12:50")
		Row.End:SetTextColor(1.0,1.0,1.0,1.0)

		--Row:Hide()

		table.insert(theFrame.TimeRows,Row)
	end

	theFrame.ScrollBar2=CreateFrame("SCROLLFRAME","Recount_GraphWindow_ScrollBar2",theFrame,"FauxScrollFrameTemplate")
	theFrame.ScrollBar2:SetScript("OnVerticalScroll", function(self,offset) FauxScrollFrame_OnVerticalScroll(self,offset,20, Recount.GraphRefreshCombat) end)
	theFrame.ScrollBar2:SetPoint("TOPLEFT",theFrame.TimeRows[1],"TOPLEFT")	
	theFrame.ScrollBar2:SetPoint("BOTTOMRIGHT",theFrame.TimeRows[10],"BOTTOMRIGHT")
	Recount:SetupScrollbar("Recount_GraphWindow_ScrollBar2")

	theFrame.CloseButton=CreateFrame("Button",nil,theFrame)
	theFrame.CloseButton:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up.blp")
	theFrame.CloseButton:SetPushedTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Down.blp")
	theFrame.CloseButton:SetHighlightTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Highlight.blp")
	theFrame.CloseButton:SetWidth(20)
	theFrame.CloseButton:SetHeight(20)
	theFrame.CloseButton:SetPoint("TOPRIGHT",theFrame,"TOPRIGHT",-4,-12)
	theFrame.CloseButton:SetScript("OnClick",function(this) this:GetParent():Hide() end)


	theFrame.RefreshButton=CreateFrame("Button",nil,theFrame)
	theFrame.RefreshButton:SetNormalTexture("Interface\\Buttons\\UI-RotationLeft-Button-Up.blp")
	theFrame.RefreshButton:SetPushedTexture("Interface\\Buttons\\UI-RotationLeft-Button-Down.blp")
	theFrame.RefreshButton:SetWidth(20)
	theFrame.RefreshButton:SetHeight(20)
	theFrame.RefreshButton:SetPoint("RIGHT",theFrame.CloseButton,"LEFT",0,0)
	theFrame.RefreshButton:SetScript("OnClick",function() me:RefreshGraph() end)

	theFrame.SelectAllButton=CreateFrame("Button",nil,theFrame)
	theFrame.SelectAllButton:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up.blp")
	theFrame.SelectAllButton:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down.blp")
	theFrame.SelectAllButton:SetWidth(16)
	theFrame.SelectAllButton:SetHeight(16)
	theFrame.SelectAllButton:SetPoint("RIGHT",theFrame.RefreshButton,"LEFT",0,0)
	theFrame.SelectAllButton:SetScript("OnClick",function() Recount:AddAllToGraph() end)
	

	theFrame.Normalize=CreateFrame("Frame",nil,theFrame)
	local Normalize=theFrame.Normalize

	Normalize:SetWidth(80)
	Normalize:SetHeight(18)
	Normalize:SetPoint("BOTTOMRIGHT",theFrame,"BOTTOMRIGHT",-164,2)

	Normalize.Text=Normalize:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Normalize.Text:SetPoint("LEFT",Normalize,"LEFT",0,0)
	Normalize.Text:SetText(L["Normalize"])

	Normalize.Enabled=CreateFrame("CheckButton",nil,Normalize)
	Normalize.Enabled:SetPoint("LEFT",Normalize.Text,"RIGHT",6,0)
	Normalize.Enabled:SetWidth(18)
	Normalize.Enabled:SetHeight(18)
	Normalize.Enabled.id=CurRow
	Normalize.Enabled:SetScript("OnClick",function(this) if this:GetChecked() then this:SetChecked(true);theFrame.NormalizeOn=true else this:SetChecked(false);theFrame.NormalizeOn=false end me:RefreshGraph() end)
	Normalize.Enabled:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
	Normalize.Enabled:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
	Normalize.Enabled:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
	Normalize.Enabled:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
	Normalize.Enabled:SetChecked(false)
	Normalize:Show()

	theFrame.Integrate=CreateFrame("Frame",nil,theFrame)
	local Integrate=theFrame.Integrate

	Integrate:SetWidth(80)
	Integrate:SetHeight(18)
	Integrate:SetPoint("BOTTOMRIGHT",theFrame,"BOTTOMRIGHT",-70,2)

	Integrate.Text=Integrate:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Integrate.Text:SetPoint("LEFT",Integrate,"LEFT",0,0)
	Integrate.Text:SetText(L["Integrate"])

	Integrate.Enabled=CreateFrame("CheckButton",nil,Integrate)
	Integrate.Enabled:SetPoint("LEFT",Integrate.Text,"RIGHT",6,0)
	Integrate.Enabled:SetWidth(18)
	Integrate.Enabled:SetHeight(18)
	Integrate.Enabled.id=CurRow
	Integrate.Enabled:SetScript("OnClick",function(this) if this:GetChecked() then this:SetChecked(true);theFrame.IntegrateOn=true else this:SetChecked(false);theFrame.IntegrateOn=false end me:RefreshGraph() end)
	Integrate.Enabled:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
	Integrate.Enabled:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
	Integrate.Enabled:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
	Integrate.Enabled:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
	Integrate.Enabled:SetChecked(false)
	Integrate:Show()


	theFrame.Stacked=CreateFrame("Frame",nil,theFrame)
	local Stacked=theFrame.Stacked

	Stacked:SetWidth(60)
	Stacked:SetHeight(18)
	Stacked:SetPoint("BOTTOMRIGHT",theFrame,"BOTTOMRIGHT",0,2)

	Stacked.Text=Integrate:CreateFontString(nil,"OVERLAY","GameFontNormal")
	Stacked.Text:SetPoint("LEFT",Stacked,"LEFT",0,0)
	Stacked.Text:SetText(L["Stack"])

	Stacked.Enabled=CreateFrame("CheckButton",nil,Integrate)
	Stacked.Enabled:SetPoint("LEFT",Stacked.Text,"RIGHT",6,0)
	Stacked.Enabled:SetWidth(18)
	Stacked.Enabled:SetHeight(18)
	Stacked.Enabled.id=CurRow
	Stacked.Enabled:SetScript("OnClick",function(this) if this:GetChecked() then this:SetChecked(true);theFrame.StackedOn=true else this:SetChecked(false);theFrame.StackedOn=false end me:RefreshGraph() end)
	Stacked.Enabled:SetNormalTexture("Interface\\Buttons\\UI-CheckBox-Up")
	Stacked.Enabled:SetPushedTexture("Interface\\Buttons\\UI-CheckBox-Down")
	Stacked.Enabled:SetCheckedTexture("Interface\\Buttons\\UI-CheckBox-Check")
	Stacked.Enabled:SetHighlightTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
	Stacked.Enabled:SetChecked(false)
	Stacked:Show()

	theFrame.NormalizeOn=false
	theFrame.IntegrateOn=false
	theFrame.StackedOn=false

	theFrame:Hide()
end


